This brief serves as a justification for introducing gaming and gamification into the curriculum and information literacy at the college library. It outlines gaming and gamification, its benefits, risks, and successful implementation in the library. Research and observations from professional librarians is presented and referenced throughout.
You can access my Director’s Brief and annotated bibliography via this link: DirectorsBrief_ReinaWilliams
Image credit: Gaming, http://www.engadget.com